Tinkercad is the easiest way to get started in this space, and Blender is another, more advanced (free/open source) way to go about making this style of mode. Hard-Surface Modeling is best for making non-functional inorganic shapes hard/ flat surfaces, controlled curves. Sculpt GL is the easiest (and free/open source) way to get started. Sculpting is for making organic shapes, soft-surfaces, people, animals, terrain. Some tutorials can be found here: Lars Christensen and Makers Muse Fusion 360 is the community favourite in this category (free for non-commercial use, startup exceptions available). If you've not contributed to this wiki before, some guidance and help can be found on this page: How to contribute to this wiki.Ĭan't find what you want online? Why not design and make it? Model-making software (for printing) is split into a few main categories, depending on your goal:ĬAD/ CAM/ Parametric Design is best suited to dimensioned objects, functional objects, fitted parts. Making 3D Models for 3D Printing This page is incomplete. Generative Design & Topology Optimization.
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